afas - Living tomorrow

Internship @Studio Plankton

  • 3D modeling

  • UV unwrapping

  • Baking

  • Unity importing + checkup

The game contains three business scenarios where the player must establish connections between different divisions and employees to optimize the organization’s performance in productivity, profitability, and employee happiness.

The AFAS project is a virtual reality application that helps companies visualize their operations by connecting departments in a 3D space.

I contributed to designing and optimizing the environments, focusing on low-poly models, UV mapping, light baking, preparing assets for the Blender-to-Unity workflow. And making sure all all scenes in Unity look as expected.

Design

In terms of design, we started from a 3D low poly room full of color and detail, perfectly aligning with the frisky branding that AFAS employs. The 2D characters used in the game were recycled from AFAS’ extensive database and were playfully animated to significantly enhance the gaming experience.

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City of Antwerp